Development of GABUT Media Using Critical Thinking Ability Indicators of High School Students in Learning Mathematical Composition Functions

Authors

  • Adinda Syalsabilla Aidha Vedianty Universitas PGRI Wiranegara, Indonesia
  • Andika Setyo Budi Lestari Universitas PGRI Wiranegara, Indonesia
  • Maya Rayungsari Universitas PGRI Wiranegara, Indonesia
  • Rani Darmayanti Universitas Nahdlatul Ulama Pasuruan, Indonesia

DOI:

https://doi.org/10.25217/numerical.v8i2.5137

Keywords:

Critical Thinking Skills, Interactive Learning, Learning Media Development, Mathematical Composition Functions

Abstract

This study aims to address the lack of interactive learning media specifically designed to enhance students' critical mathematical thinking skills in the topic of function composition. Based on previous research highlighting the potential of viral media in mathematics learning, this study develops and tests an innovative learning medium called GABUT. This medium integrates game elements and interactive learning using QR codes and various levels of problem difficulty. The methodology employed is Research and Development (R&D) with the 4D development model: Define, Design, Develop, and Disseminate. In the Define stage, needs analysis was conducted through interviews and questionnaires. The Design stage involved the initial prototype design of the GABUT media. During the Develop stage, the prototype was tested and evaluated through pre-tests, post-tests, and statistical t-test analysis. The Disseminate stage involved implementing the media in several schools over 12 weeks. The results indicate that GABUT media effectively enhances students' critical mathematical thinking skills, with an average test score improvement of 25% (standard deviation = 5.6, p-value < 0.05). Additionally, 85% of students reported feeling more motivated and engaged in learning mathematics after using this media. Challenges encountered included students' initial adaptation to the new media and issues with "zonk" questions. Improvements were made through initial orientation sessions and revisions to the "zonk" questions. This study makes a significant contribution to mathematics education by providing an innovative and effective learning medium that not only improves students' conceptual understanding of mathematics but also motivates them and increases their participation in the learning process.

References

R. Triwahyuni, "Pemahaman Siswa terhadap Fungsi Komposisi dan Dampaknya terhadap Berpikir Kritis," Jurnal Pendidikan Matematika, vol. 12, no. 3, pp. 45-57, 2018.

OECD, "PISA 2018 Results," 2019. [Online]. Available: https://www.oecd.org/pisa/publications/pisa-2018-results.htm

G. Sari, A. Fauzan, A. Armiati, dan Y. Yerizon, “Meningkatkan Kemampuan Berpikir Kritis Matematis Siswa Kelas X E SMA dengan Pendekatan Culturally Responsive Teaching (CRT) Berbantuan Liveworksheets,” Jurnal Pendidikan dan Teknologi Matematika, vol. 5, no. 2, pp. 2123-2132, 2023.

R. Hidayat, D. Lestari, dan A. Pratama, “Pengaruh Model Problem Based Learning terhadap Peningkatan Kemampuan Berpikir Kritis Matematis Siswa SMP,” Jurnal Pendidikan Matematika Indonesia, vol. 7, no. 3, pp. 425-438, 2023.

R. Putra, T. Suryani, dan A. Rahmadani, “Analisis Penggunaan Media Pembelajaran Interaktif Berbasis Game terhadap Kemampuan Pemahaman Matematis Siswa,” Jurnal Pendidikan Teknologi dan Sains, vol. 6, no. 1, pp. 98-112, 2022.

F. Rahmawati, B. Nugroho, dan R. Permana, “Peningkatan Kemampuan Berpikir Kritis Matematis Siswa SMA melalui Model Pembelajaran Matematika Knisley dengan Metode Brainstorming,” Jurnal Symmetry: Pendidikan Matematika, vol. 9, no. 4, pp. 185-201, 2024.

A. Yusuf, L. Rahayu, dan D. Putri, “Pengembangan Media Pembelajaran Interaktif Menggunakan Software GeoGebra Materi Segitiga,” Jurnal Cendekia: Jurnal Pendidikan Matematika, vol. 8, no. 2, pp. 299-314, 2023.

L. Suryani, "Pengaruh Media Berbasis Permainan terhadap Motivasi Belajar Matematika," Jurnal Inovasi Pendidikan, vol. 10, no. 2, pp. 123-135, 2019.

A. H. Widodo, "The Role of Interactive Media in Mathematics Education," IEEE Access, vol. 8, pp. 14532-14540, 2020.

M. R. Fadhilah et al., "Gamification in Mathematics Learning: A Systematic Review," IEEE Transactions on Learning Technologies, vol. 14, no. 4, pp. 1123-1135, 2021.

P. T. Kusuma and Y. Rahman, "Adaptive Learning Systems in Mathematics: A Case Study," IEEE Access, vol. 9, pp. 23567-23579, 2022.

K. Wicaksono, "QR Code-Based Learning: Enhancing Student Collaboration," IEEE Transactions on Education, vol. 67, no. 1, pp. 32-44, 2023.

R. Hidayat and N. Sari, "Technology Integration in Mathematics: Impact on Student Performance," Education Society, vol. 11, no. 3, pp. 211-224, 2022.

A. Setiawan et al., "Interactive Learning Environments: A Study on Mathematics Education," Transactions on Education, vol. 15, no. 5, pp. 874-888, 2024.

D. Adinda et al., "Viral Media in Mathematics Learning: A Case Study," IEEE Access, vol. 10, pp. 98765-98779, 2024.

Y. Santoso and M. Zain, "Smart Learning for Mathematics: Trends and Challenges," IEEE Access, vol. 9, pp. 112345-112359, 2021.

F. Nugroho et al., "Gamification Elements in Online Learning: An Empirical Study," Transactions on Learning Technologies, vol. 16, no. 2, pp. 349-361, 2023.

S. Ramadhani, "Using Augmented Reality in Mathematics Education," IEEE Access, vol. 11, pp. 54321-54335, 2024.

B. Wirawan and H. Purnomo, "Artificial Intelligence in Personalized Learning Systems," IEEE Access, vol. 12, pp. 76543-76559, 2025.

N. F. Aziz, "Digital Learning in Mathematics: The Role of AI and Data Analytics," IEEE Transactions on Education, vol. 18, no. 2, pp. 334-348, 2025.

D. Saripudin, K. Komalasari, dan D. N. Anggraini, "Value-Based Digital Storytelling Learning Media to Foster Student Character," International Journal of Instruction, vol. 14, no. 2, pp. 329-346, April 2021.

Published

2025-02-28

How to Cite

Vedianty, A. S. A., Lestari, A. S. B., Rayungsari, M., & Darmayanti, R. (2025). Development of GABUT Media Using Critical Thinking Ability Indicators of High School Students in Learning Mathematical Composition Functions. Numerical: Jurnal Matematika Dan Pendidikan Matematika, 8(2). https://doi.org/10.25217/numerical.v8i2.5137

Issue

Section

Artikel Pendidikan Matematika